Technology Tree

Technology tree is a way to unlock technologies and bonuses for colony in campaign. It uses Research points. Research points are earned by completing colony missions and collecting loot in scouting missions.

Completing any mission will lock the technology options you researched recently. Failing a mission or replaying a mission, on the other hand, will not lock them and allow you to rechoose technology options.

The campaign starts with 50 Research points. You can collect up to 9,950 Research points during the campaign, and extra 1,000 points will be rewarded after completing The Goddess of Destiny. The whole technology tree costs 14,220 points to complete.

Starting: Steam Technology

"Basic technology based on steam and wind energy. The power grid is extended wirelessly using Tesla Towers."

Starting Units and Buildings:

Starts with 4 Rangers, 100 gold and 20 wood.

Leads to:

  • Bearings and Pulleys
  • Assault Rifle
  • Mercenaries I
  • High-Rise Defenses I
  • Logistics

Tier 1

TechEffect/UnlocksResearch PointsRequirementsLeads toTech Type
Bearings and PulleysFisherman Cottage: Food generation +20%100Steam TechnologyEfficient TurbinesEconomy
Assault RifleNew Unit: Soldier120Steam TechnologyMilitary Training Hunting WeaponsMilitary Unit
Mercenaries IExtra Unit at the beginning of the mission: Ranger100Steam TechnologyMercenaries IIMilitary
High-Rise Defenses INew Structure: Wood Tower100Steam TechnologyWood ButtressesMilitary Defenses
LogisticsCommand Center: Gold +40, Storage +20100Steam TechnologyBasic Supplies Gold Transportation Mechanized StorageEconomy
Efficient TurbinesMill: Energy +30% (30 to 39)120Bearings and Pulleys
Economy
Military TrainingBuildings: defensive barriers +20% Extra Unit at the beginning of the mission: Soldier100Assault Rifle
Military
Hunting WeaponsHunter Cottage: Food +20%100Assault Rifle
Economy
Mercenaries IIExtra Unit at the beginning of the mission: Sniper100Mercenaries I
Military
Wood ButtressesWood Defenses: hitpoints +20%120High-Rise Defenses IBarricadesMilitary
Basic SuppliesCommand Center: Food supply +20 Command Center: Energy supply +20100LogisticsMedicineEconomy
Gold TransportationTrain: Gold +200 (every 24h)120LogisticsWood TransportationEconomy, Train

Tier 2

Tier 2 TechEffectResearch PointsRequirementsLeads toType
Expert WorkshopsNew Structure: Wood Workshop New Structure: Cottage240Steam TechCereal Farming Reinforced Armor Reinforced Projectiles Optics Advanced ConstructionEconomy Building
Mechanized StorageNew Structure: Warehouse120Expert Workshop, LogisticsStructure RecylingEconomy Building
Cereal FarmingNew Structure: Farm120Expert WorkshopsCommerceEconomy Building
Reinforced ArmorSoldier: Armor +20% (40% to 60%)(fire and venom resistance are unaffected)100Expert WorkshopsProfessional SoldierMilitary Tech
Reinforced ProjectilesRanger: Attack Damage + 20% (10/12 to 12/14)100Expert WorkshopsMechanized WeaponsMilitary Tech
OpticsCommand Center: View Range +5 (16 to 21)100Expert WorkshopsAdvanced Lenses Long Ranged RifleMilitary Tech
BarricadesNew Structure: Stakes Trap80Expert Workshops, Wood Buttresses
Military Building
MedicineSoldier: Life +20% (120 to 144) Ranger: Life +20% (60 to 72) Sniper: Life +20% (150 to 180)140Expert Workshops, Basic SuppliesAdvanced LaboratoryMilitary Tech
Structure RecyclingStructures: Return cost when destroying +30%(50% to 65%)140Expert Workshops, Mechanized StorageCorpse RecyclingEconomy Tech
Wood TransportationTrain Wood+15 (every 24h)140Expert Workshops, Gold TransportationStone TransportationEconomy Tech, Train
CommerceNew Structure: Market120Expert Workshops, Cereal FarmingLodgingEconomy Building
Professional SoldierExtra Unit at the beginning of the mission: Soldier80Expert Workshops, Reinforced Armor
Military Tech
Mechanized WeaponsNew Structure: Great Ballista140Expert Workshops, Reinforced ProjectilesPrefabricated PartsMilitary Building
Advanced LensNew Structure: Lookout Tower120Expert Workshops, OpticsTelescopic SightMilitary Building
Long Range RifleSoldier: View Range +1 (6 to 7) Soldier: Attack Range +1 (5 to 6)100Expert Workshops OpticsGlobal VisionMilitary Tech
Advanced LaboratoryResearch Time: -25%120Expert Workshops Medicine
Research Tech
Corpse RecyclingInfected Gold per Kill: +1100Expert Workshops Structure Recycling
Economy Tech
LodgingNew Structure: Inn140Expert Workshops CommerceGames and GamblingEconomy Building, Military Building
Games and GamblingInn: The mercenaries arrive every 3 days.120Expert Workshops Lodging
Military Tech
Prefabricated PartsExtra Building at the beginning of the mission: Great Ballista100Expert Workshops Mechanized Weapons
Military Tech
Telescopic SightNew Unit: Sniper140Expert Workshops Advanced Lens
Unit
Global VisionWonder: The Silent Beholder200Expert Workshops Long Range Rifle
Military Building
Stone TransportationTrain Stone+8 (every 24h)160Expert Workshops Wood TransportationIron TransportationEconomy Tech, Train

Tier 3

Tier 3 TechEffectResearch PointsRequirementsLeads toType
Advanced ConstructionNew Structure: Stone Workshop New Structure: Stone House260Expert WorkshopsTesla Coils Thermal Energy Advanced Training Concrete Chemistry Advanced MachineryEconomy Building
Tesla CoilsCommand Center: Energy transfer radius +4 (10 to 14) Command Center: Energy supply +20%100Advanced ConstructionAdvanced Tesla Transfer Plasma SpheresEconomy Tech
Thermal EnergyNew Structure: Power Plant120Advanced ConstructionExplosivesEconomy Building
Advanced TrainingSoldier: Training Time -10% Ranger: Training Time -10% Sniper: Training Time -10%100Advanced ConstructionMilitary TacticsMilitary Tech
ConcreteNew Structure: Stone Wall New Structure: Stone Gate120Advanced ConstructionCurrency High-Rise Defense IIMilitary Building
ChemistrySoldier: Attack Damage +20% (16/26 to 19/31)120Advanced ConstructionInsulating Materials Autonomous WeaponsMilitary Tech
Iron TransportationTrain Iron+6 (every 24h)200Advanced Construction, Stone TransportationOil TransportationEconomy Tech, Train
Advanced Tesla TransferTesla Tower: Energy Radius +1, View Range +1200Advanced Construction, Tesla CoilsRay CondenserEconomy Tech
ExplosivesNew Structure: Land Mines120Advanced Construction, Thermal Energy
Military Building
Military Tech TacticsUnits: Vet Exp-20%120Advanced Construction, Advanced TrainingMilitary MasteryMilitary Tech
CurrencyNew Structure: Bank140Advanced Construction, ConcreteBlack MarketEconomy Building
High-Rise Defense IINew Structure: Stone Tower80Advanced Construction, ConcreteReinforced ConcreteMilitary Building
Insulating MaterialsCottage: Energy -1 (3 to 2) Stone House: Energy -2 (10 to 8)140Advanced Construction ChemistryClimate ControlEconomy Tech
Autonomous WeaponsNew Structure: Wasp120Advanced Construction ChemistryArmored Attack StationMilitary Building
Plasma SpheresNew Structure: Shocking Tower140Advanced Construction Tesla CoilsHigh Voltage IonizerMilitary Building
Military Tech MasteryWonder: The Academy of Immortals200Advanced Construction Military Tactics
Military Building
Black MarketInfected Gold per Kill: +1 (1 to 2)140Advanced Construction Currency
Economy Tech
Reinforced ConcreteStone Defenses: Life +20%140Advanced Construction High-Rise Def IIBronze ForgingMilitary Tech
Climate ControlWonder: The Crystal Palace200Advanced Construction Insulating MaterialsMonumentsEconomy Building
Armored Attack StationInfected Swarm Missions: New Structure: Advanced Outpost Empire Points +200120Advanced Construction Autonomous Weapons
Military Building
High Voltage IonizerShocking Tower: Attack Range +1 (8 to 9) Shocking Tower: View Range +1 (8 to 9)180Advanced Construction Plasma Spheres
Military Tech
Bronze ForgingWonder: The Victorious200Advanced Construction Reinforced Concrete
Economy Building
MonumentsInn: Prestige +50%120Advanced Construction Climate Control
Military Tech

Tier 4

Tier 4 TechEffectResearch PointsRequirementsLeads toType
Advanced MachineryNew Structure: Foundry New Structure: Oil Platform280Advanced ConstructionMechanical Engineering Steel Turbines Biochemistry Titanium High TechnologyEconomy Building, Military Building
Ray CondenserWonder: The Lightning Spire200Advanced Machinery Advanced Tesla Transfer
Economy Building
Mechanical EngineeringNew Structure: Engineering Center New Unit: Lucifer160Advanced MachineryPneumatic Joints RadarBuilding, Unit
Steel TurbinesNew Structure: Advanced Mill140Advanced MachineryAdvanced ResearchEconomy Building
BiochemistryNew Structure: Advanced Farm160Advanced MachineryChemical TransmutationEconomy Building
Chemical TransmutationWonder: The Atlas Transmutator200Advanced Machinery Biochemistry
Economy Building
TitaniumBuildings: Defense barriers +10%120Advanced MachineryTungsten Saw Tungsten Tools Barbed WireMilitary Tech
Oil TransportationTrain Oil +5 (Every 24h)240Advanced Machinery Iron TransportationIngot TransportEconomy Tech, Train
Pneumatic JointsOil Platform: Oil production +1120Advanced Machinery Mechanical EngineeringMechanical Exoskeletons Articulated VehiclesEconomy Tech
Mechanical ExoskeletonsNew Unit: Thanatos180Advanced Machinery Pneumatic Joints
Unit
Articulated VehiclesNew Unit: Titan180Advanced Machinery Pneumatic Joints
Unit
RadarNew Structure: Radar Tower140Advanced Machinery Mechanical EngineeringCombat ArtilleryMilitary Building
Combat ArtilleryNew Structure: Executor180Advanced Machinery Radar
Military Building
Advanced ResearchResearch: Time-25%140Advanced Machinery Steel Turbines
Research
Tungsten SawSawmill: Wood Cutting +10%120Advanced Machinery Titanium
Economy Tech
Tungsten ToolsNew Structure: Advanced Quarry160Advanced Machinery Titanium
Economy Building
Barbed WireNew Structure: Wire Fence Trap120Advanced Machinery TitaniumCarbon SteelMilitary Building
Carbon SteelWire Fence Trap: Life +30% (350 to 455)140Advanced Machinery Barbed Wire
Military Tech

Tier 5

Tier 5 TechEffectResearch PointsRequirementsLeads toType
High TechnologyStructures: Build Time-10%300Advanced MachineryAdvanced Munitions Nanomaterials Superconductors MusicEconomy Tech
Ingot TransportTrain Gold +300 (Every 24h)300High Technology Oil TransportationArtillery TransportEconomy Tech, Train
Advanced MunitionsSoldier: Attack Damage +20% (19/31 to 22/36)180High Technology Assault RifleLaserMilitary Tech
NanomaterialsUnits: Armor + 5%200High TechnologyGenetic Engineering Augmented Reality Diamond ToolsMilitary Tech
SuperconductorsShocking Tower: Energy Needed -30%180High TechnologyHigh Energy Plasma Optimal Tesla Transfer Solar Energy Deep DrillingMilitary Tech
MusicInn: The Mercenaries arrive every 2 days.200High Technology Games and Gambling
Military Tech
LaserTitan: Attack Damage + 25% (32 to 45)200High Technology Articulated Vehicles Advanced Ammunition
Military Tech
Genetic EngineeringNew Unit: Mutant300High Technology, Mechanical Engineering, Nanomaterials
Unit
Augmented RealitySniper: View Range +1 (9 to 10) Sniper: Attack Range +1 (8 to 9) Sniper: Attack Damage +20% (100/110 to 120/132)220High Technology, Telescopic Sight, Nanomaterials
Military Tech
Diamond ToolsAdvanced Quarry: Mining resources +20%240High Technology Tungsten Tools Nanomaterials
Economy Tech
High Plasma EnergyShocking Tower: Attack Range +1 (9 to 10) Shocking Tower: View Range +1 (9 to 10)220High Technology Superconductors
Military Tech
Optimal Tesla TransferTesla Tower: Energy Radius +1, View Range +1240High Technology Superconductors
Economy Tech
Solar EnergyBuildings: Energy -20% (reduces cottage's energy needed to 1 with Insulating Materials)240High Technology Superconductors
Economy Tech
Deep DrillingOil Platform: Oil production +20% (multiplies with Storage buff)240High Technology Superconductors
Economy Tech
Artillery TransportTrain Wasp+1 (Every 24h)400High Technology Ingot Transport
Military Tech, Train