Technology tree is a way to unlock technologies and bonuses for colony in campaign. It uses Research points. Research points are earned by completing colony missions and collecting loot in scouting missions.
Completing any mission will lock the technology options you researched recently. Failing a mission or replaying a mission, on the other hand, will not lock them and allow you to rechoose technology options.
The campaign starts with 50 Research points. You can collect up to 9,950 Research points during the campaign, and extra 1,000 points will be rewarded after completing The Goddess of Destiny. The whole technology tree costs 14,220 points to complete.
"Basic technology based on steam and wind energy. The power grid is extended wirelessly using Tesla Towers."
Starting Units and Buildings:
Starts with 4 Rangers, 100 gold and 20 wood.
Leads to:
| Tech ⇅ | Effect/Unlocks ⇅ | Research Points ⇅ | Requirements ⇅ | Leads to ⇅ | Tech Type ⇅ |
|---|---|---|---|---|---|
| Bearings and Pulleys | Fisherman Cottage: Food generation +20% | 100 | Steam Technology | Efficient Turbines | Economy |
| Assault Rifle | New Unit: Soldier | 120 | Steam Technology | Military Training Hunting Weapons | Military Unit |
| Mercenaries I | Extra Unit at the beginning of the mission: Ranger | 100 | Steam Technology | Mercenaries II | Military |
| High-Rise Defenses I | New Structure: Wood Tower | 100 | Steam Technology | Wood Buttresses | Military Defenses |
| Logistics | Command Center: Gold +40, Storage +20 | 100 | Steam Technology | Basic Supplies Gold Transportation Mechanized Storage | Economy |
| Efficient Turbines | Mill: Energy +30% (30 to 39) | 120 | Bearings and Pulleys | Economy | |
| Military Training | Buildings: defensive barriers +20% Extra Unit at the beginning of the mission: Soldier | 100 | Assault Rifle | Military | |
| Hunting Weapons | Hunter Cottage: Food +20% | 100 | Assault Rifle | Economy | |
| Mercenaries II | Extra Unit at the beginning of the mission: Sniper | 100 | Mercenaries I | Military | |
| Wood Buttresses | Wood Defenses: hitpoints +20% | 120 | High-Rise Defenses I | Barricades | Military |
| Basic Supplies | Command Center: Food supply +20 Command Center: Energy supply +20 | 100 | Logistics | Medicine | Economy |
| Gold Transportation | Train: Gold +200 (every 24h) | 120 | Logistics | Wood Transportation | Economy, Train |
| Tier 2 Tech ⇅ | Effect ⇅ | Research Points ⇅ | Requirements ⇅ | Leads to ⇅ | Type ⇅ |
|---|---|---|---|---|---|
| Expert Workshops | New Structure: Wood Workshop New Structure: Cottage | 240 | Steam Tech | Cereal Farming Reinforced Armor Reinforced Projectiles Optics Advanced Construction | Economy Building |
| Mechanized Storage | New Structure: Warehouse | 120 | Expert Workshop, Logistics | Structure Recyling | Economy Building |
| Cereal Farming | New Structure: Farm | 120 | Expert Workshops | Commerce | Economy Building |
| Reinforced Armor | Soldier: Armor +20% (40% to 60%)(fire and venom resistance are unaffected) | 100 | Expert Workshops | Professional Soldier | Military Tech |
| Reinforced Projectiles | Ranger: Attack Damage + 20% (10/12 to 12/14) | 100 | Expert Workshops | Mechanized Weapons | Military Tech |
| Optics | Command Center: View Range +5 (16 to 21) | 100 | Expert Workshops | Advanced Lenses Long Ranged Rifle | Military Tech |
| Barricades | New Structure: Stakes Trap | 80 | Expert Workshops, Wood Buttresses | Military Building | |
| Medicine | Soldier: Life +20% (120 to 144) Ranger: Life +20% (60 to 72) Sniper: Life +20% (150 to 180) | 140 | Expert Workshops, Basic Supplies | Advanced Laboratory | Military Tech |
| Structure Recycling | Structures: Return cost when destroying +30%(50% to 65%) | 140 | Expert Workshops, Mechanized Storage | Corpse Recycling | Economy Tech |
| Wood Transportation | Train Wood+15 (every 24h) | 140 | Expert Workshops, Gold Transportation | Stone Transportation | Economy Tech, Train |
| Commerce | New Structure: Market | 120 | Expert Workshops, Cereal Farming | Lodging | Economy Building |
| Professional Soldier | Extra Unit at the beginning of the mission: Soldier | 80 | Expert Workshops, Reinforced Armor | Military Tech | |
| Mechanized Weapons | New Structure: Great Ballista | 140 | Expert Workshops, Reinforced Projectiles | Prefabricated Parts | Military Building |
| Advanced Lens | New Structure: Lookout Tower | 120 | Expert Workshops, Optics | Telescopic Sight | Military Building |
| Long Range Rifle | Soldier: View Range +1 (6 to 7) Soldier: Attack Range +1 (5 to 6) | 100 | Expert Workshops Optics | Global Vision | Military Tech |
| Advanced Laboratory | Research Time: -25% | 120 | Expert Workshops Medicine | Research Tech | |
| Corpse Recycling | Infected Gold per Kill: +1 | 100 | Expert Workshops Structure Recycling | Economy Tech | |
| Lodging | New Structure: Inn | 140 | Expert Workshops Commerce | Games and Gambling | Economy Building, Military Building |
| Games and Gambling | Inn: The mercenaries arrive every 3 days. | 120 | Expert Workshops Lodging | Military Tech | |
| Prefabricated Parts | Extra Building at the beginning of the mission: Great Ballista | 100 | Expert Workshops Mechanized Weapons | Military Tech | |
| Telescopic Sight | New Unit: Sniper | 140 | Expert Workshops Advanced Lens | Unit | |
| Global Vision | Wonder: The Silent Beholder | 200 | Expert Workshops Long Range Rifle | Military Building | |
| Stone Transportation | Train Stone+8 (every 24h) | 160 | Expert Workshops Wood Transportation | Iron Transportation | Economy Tech, Train |
| Tier 3 Tech ⇅ | Effect ⇅ | Research Points ⇅ | Requirements ⇅ | Leads to ⇅ | Type ⇅ |
|---|---|---|---|---|---|
| Advanced Construction | New Structure: Stone Workshop New Structure: Stone House | 260 | Expert Workshops | Tesla Coils Thermal Energy Advanced Training Concrete Chemistry Advanced Machinery | Economy Building |
| Tesla Coils | Command Center: Energy transfer radius +4 (10 to 14) Command Center: Energy supply +20% | 100 | Advanced Construction | Advanced Tesla Transfer Plasma Spheres | Economy Tech |
| Thermal Energy | New Structure: Power Plant | 120 | Advanced Construction | Explosives | Economy Building |
| Advanced Training | Soldier: Training Time -10% Ranger: Training Time -10% Sniper: Training Time -10% | 100 | Advanced Construction | Military Tactics | Military Tech |
| Concrete | New Structure: Stone Wall New Structure: Stone Gate | 120 | Advanced Construction | Currency High-Rise Defense II | Military Building |
| Chemistry | Soldier: Attack Damage +20% (16/26 to 19/31) | 120 | Advanced Construction | Insulating Materials Autonomous Weapons | Military Tech |
| Iron Transportation | Train Iron+6 (every 24h) | 200 | Advanced Construction, Stone Transportation | Oil Transportation | Economy Tech, Train |
| Advanced Tesla Transfer | Tesla Tower: Energy Radius +1, View Range +1 | 200 | Advanced Construction, Tesla Coils | Ray Condenser | Economy Tech |
| Explosives | New Structure: Land Mines | 120 | Advanced Construction, Thermal Energy | Military Building | |
| Military Tech Tactics | Units: Vet Exp-20% | 120 | Advanced Construction, Advanced Training | Military Mastery | Military Tech |
| Currency | New Structure: Bank | 140 | Advanced Construction, Concrete | Black Market | Economy Building |
| High-Rise Defense II | New Structure: Stone Tower | 80 | Advanced Construction, Concrete | Reinforced Concrete | Military Building |
| Insulating Materials | Cottage: Energy -1 (3 to 2) Stone House: Energy -2 (10 to 8) | 140 | Advanced Construction Chemistry | Climate Control | Economy Tech |
| Autonomous Weapons | New Structure: Wasp | 120 | Advanced Construction Chemistry | Armored Attack Station | Military Building |
| Plasma Spheres | New Structure: Shocking Tower | 140 | Advanced Construction Tesla Coils | High Voltage Ionizer | Military Building |
| Military Tech Mastery | Wonder: The Academy of Immortals | 200 | Advanced Construction Military Tactics | Military Building | |
| Black Market | Infected Gold per Kill: +1 (1 to 2) | 140 | Advanced Construction Currency | Economy Tech | |
| Reinforced Concrete | Stone Defenses: Life +20% | 140 | Advanced Construction High-Rise Def II | Bronze Forging | Military Tech |
| Climate Control | Wonder: The Crystal Palace | 200 | Advanced Construction Insulating Materials | Monuments | Economy Building |
| Armored Attack Station | Infected Swarm Missions: New Structure: Advanced Outpost Empire Points +200 | 120 | Advanced Construction Autonomous Weapons | Military Building | |
| High Voltage Ionizer | Shocking Tower: Attack Range +1 (8 to 9) Shocking Tower: View Range +1 (8 to 9) | 180 | Advanced Construction Plasma Spheres | Military Tech | |
| Bronze Forging | Wonder: The Victorious | 200 | Advanced Construction Reinforced Concrete | Economy Building | |
| Monuments | Inn: Prestige +50% | 120 | Advanced Construction Climate Control | Military Tech |
| Tier 4 Tech ⇅ | Effect ⇅ | Research Points ⇅ | Requirements ⇅ | Leads to ⇅ | Type ⇅ |
|---|---|---|---|---|---|
| Advanced Machinery | New Structure: Foundry New Structure: Oil Platform | 280 | Advanced Construction | Mechanical Engineering Steel Turbines Biochemistry Titanium High Technology | Economy Building, Military Building |
| Ray Condenser | Wonder: The Lightning Spire | 200 | Advanced Machinery Advanced Tesla Transfer | Economy Building | |
| Mechanical Engineering | New Structure: Engineering Center New Unit: Lucifer | 160 | Advanced Machinery | Pneumatic Joints Radar | Building, Unit |
| Steel Turbines | New Structure: Advanced Mill | 140 | Advanced Machinery | Advanced Research | Economy Building |
| Biochemistry | New Structure: Advanced Farm | 160 | Advanced Machinery | Chemical Transmutation | Economy Building |
| Chemical Transmutation | Wonder: The Atlas Transmutator | 200 | Advanced Machinery Biochemistry | Economy Building | |
| Titanium | Buildings: Defense barriers +10% | 120 | Advanced Machinery | Tungsten Saw Tungsten Tools Barbed Wire | Military Tech |
| Oil Transportation | Train Oil +5 (Every 24h) | 240 | Advanced Machinery Iron Transportation | Ingot Transport | Economy Tech, Train |
| Pneumatic Joints | Oil Platform: Oil production +1 | 120 | Advanced Machinery Mechanical Engineering | Mechanical Exoskeletons Articulated Vehicles | Economy Tech |
| Mechanical Exoskeletons | New Unit: Thanatos | 180 | Advanced Machinery Pneumatic Joints | Unit | |
| Articulated Vehicles | New Unit: Titan | 180 | Advanced Machinery Pneumatic Joints | Unit | |
| Radar | New Structure: Radar Tower | 140 | Advanced Machinery Mechanical Engineering | Combat Artillery | Military Building |
| Combat Artillery | New Structure: Executor | 180 | Advanced Machinery Radar | Military Building | |
| Advanced Research | Research: Time-25% | 140 | Advanced Machinery Steel Turbines | Research | |
| Tungsten Saw | Sawmill: Wood Cutting +10% | 120 | Advanced Machinery Titanium | Economy Tech | |
| Tungsten Tools | New Structure: Advanced Quarry | 160 | Advanced Machinery Titanium | Economy Building | |
| Barbed Wire | New Structure: Wire Fence Trap | 120 | Advanced Machinery Titanium | Carbon Steel | Military Building |
| Carbon Steel | Wire Fence Trap: Life +30% (350 to 455) | 140 | Advanced Machinery Barbed Wire | Military Tech |
| Tier 5 Tech ⇅ | Effect ⇅ | Research Points ⇅ | Requirements ⇅ | Leads to ⇅ | Type ⇅ |
|---|---|---|---|---|---|
| High Technology | Structures: Build Time-10% | 300 | Advanced Machinery | Advanced Munitions Nanomaterials Superconductors Music | Economy Tech |
| Ingot Transport | Train Gold +300 (Every 24h) | 300 | High Technology Oil Transportation | Artillery Transport | Economy Tech, Train |
| Advanced Munitions | Soldier: Attack Damage +20% (19/31 to 22/36) | 180 | High Technology Assault Rifle | Laser | Military Tech |
| Nanomaterials | Units: Armor + 5% | 200 | High Technology | Genetic Engineering Augmented Reality Diamond Tools | Military Tech |
| Superconductors | Shocking Tower: Energy Needed -30% | 180 | High Technology | High Energy Plasma Optimal Tesla Transfer Solar Energy Deep Drilling | Military Tech |
| Music | Inn: The Mercenaries arrive every 2 days. | 200 | High Technology Games and Gambling | Military Tech | |
| Laser | Titan: Attack Damage + 25% (32 to 45) | 200 | High Technology Articulated Vehicles Advanced Ammunition | Military Tech | |
| Genetic Engineering | New Unit: Mutant | 300 | High Technology, Mechanical Engineering, Nanomaterials | Unit | |
| Augmented Reality | Sniper: View Range +1 (9 to 10) Sniper: Attack Range +1 (8 to 9) Sniper: Attack Damage +20% (100/110 to 120/132) | 220 | High Technology, Telescopic Sight, Nanomaterials | Military Tech | |
| Diamond Tools | Advanced Quarry: Mining resources +20% | 240 | High Technology Tungsten Tools Nanomaterials | Economy Tech | |
| High Plasma Energy | Shocking Tower: Attack Range +1 (9 to 10) Shocking Tower: View Range +1 (9 to 10) | 220 | High Technology Superconductors | Military Tech | |
| Optimal Tesla Transfer | Tesla Tower: Energy Radius +1, View Range +1 | 240 | High Technology Superconductors | Economy Tech | |
| Solar Energy | Buildings: Energy -20% (reduces cottage's energy needed to 1 with Insulating Materials) | 240 | High Technology Superconductors | Economy Tech | |
| Deep Drilling | Oil Platform: Oil production +20% (multiplies with Storage buff) | 240 | High Technology Superconductors | Economy Tech | |
| Artillery Transport | Train Wasp+1 (Every 24h) | 400 | High Technology Ingot Transport | Military Tech, Train |