"Collects minerals like stone, iron, and gold from surrounding mineral seams. It can produce twice the amount of minerals than basic quarries."
The Advanced Quarry mines resources in a 6x6 tiles field, with the quarry in a 2x2 field in the center, which needs to be free space adjacent to the minerals, not the mineral tiles themselves.
Other Quarries cannot be placed so that any already mined resource tile overlaps. However, Quarries can be placed closer if they are mining only separate resources.
Each Stone or Iron resource tile an Advanced Quarry uses contributes 1 resources/cycle. Gold resource tiles are mined in the same way, but produce 20 gold/cycle. This effectively mean that an Advanced Quarry will produce double the resources of a normal one.
Can be built directly or upgraded from a Quarry.
| Stone Production Per Cycle ⇅ | 1 Market ⇅ | 2 Markets ⇅ | 3 Markets ⇅ |
|---|---|---|---|
| 2 Stone | Never | Never | Never |
| 4 Stone | Never | Never | Never |
| 6 Stone | Never | Never | Never |
| 8 Stone | Never | Never | Never |
| 10 Stone | Never | Never | Never |
| 12 Stone | Never | Never | 3000 hours (125 days!) |
| 14 Stone | Never | Never | 928 hours (~39 days) |
| 16 Stone | Never | 4800 hours (200 days!) | 552 hours (23 days) |
| 18 Stone | Never | 928 hours (~39 days) | 392 hours (~16 days) |
| 20 Stone | Never | 600 hours (25 days) | 304 hours (~13 days) |
| Iron Production Per Cycle ⇅ | 1 Market ⇅ | 2 Markets ⇅ | 3 Markets ⇅ |
|---|---|---|---|
| 2 Iron | Never | Never | Never |
| 4 Iron | Never | Never | Never |
| 6 Iron | Never | Never | 3000 hours (125 days!) |
| 8 Iron | Never | 2000 hours (~84 days) | 552 hours (23 days) |
| 10 Iron | Never | 600 hours (25 days) | 304 hours (~13 days) |
| 12 Iron | 1200 hours (50 days) | 360 hours (15 days) | 208 hours (~9 days) |
| 14 Iron | 600 hours (25 days) | 254 hours (~11 days) | 160 hours (~7 days) |
| 16 Iron | 400 hours (~17 days) | 196 hours (~8 days) | 128 hours (~5 days) |
| 18 Iron | 304 hours (~13 days) | 160 hours (~7 days) | 112 hours (~5 days) |
| 20 Iron | 240 hours (10 days) | 136 hours (~6 days) | 96 hours (4 days) |
As can be seen by comparison with the similar table for the basic Quarry, despite being twice as productive, the Advanced Quarry is simply not as efficient and in most cases investing in the Advanced Quarry simply will not pay off in the time remaining in the game. This is particularly true since the above is actually a very simplified best case scenario that doesn't account for the many additional costs that are incurred. As such, the primary justification for the Advanced Quarry is to avoid recourse to the high purchase prices for resources in the market when you have no other practical choice. Generally, it's not worth upgrading a stone quarry producing less than 8 stone, or an iron quarry producing less than 6 iron and even then only if your housing district is large enough to justify the need for multiple markets. Much more productive veins than that are required to justify investing in the research in the first place.
An exception to this is extremely productive gold ore veins obtained sufficiently early in the game. A single such vein can repay the research and investment in an Advanced Quarry all on its own. While in theory, gold ore veins as small as 4 tiles are profitable to upgrade to an Advanced Quarry, in practice such investments at best would never pay off over the remaining course of the game. However, consider the case of a quarry that is harvesting 11 tiles of a gold ore vein. The increased income amounts to 110 gold off of an increased maintenance of 34 gold, for a profit of 76 gold per 8 hour cycle. By itself, this pays off both the gold cost of the quarry upgrade and the cost of research in 32 cycles, or just a bit under 11 days and easily justifies even the additional costs in energy and resources spent if the upgrade can built early enough in the game.
Keep in mind even then, that the same 2400 gold invested in housing might pay off far better.