"Snipers walk slowly and take their time to load their large rifle. However, Snipers have a very high attack range. With their incredible aim, they can kill most of the infected with just one shot to the head."
The Sniper is a unit in They Are Billions. It is built in Soldiers Center. It is the first unit requiring research, and is researched in the Wood Workshop.
Snipers are long range units with slow, high damage attacks. They are most effective against tougher infected, whom they inflict less overkill damage on. The Sniper also produces a slight knockback effect for infected that survive his attack, allowing him to slow down Infected Chubbies with relative ease. When in low numbers, they can easily get overwhelmed even by normal zombies because of their slow attack and movement speed, so they rather should be used behind defenses.
In large groups (with veteran snipers in group) however, they are excellent to clear the map or get rid of most types of special zombies, thanks to their long range, which allows them to defend each other with ease.
Snipers can carry Explosive barrels.
Technology Tree in campaign provides multiple permanent upgrades for snipers, increasing their power and survivability.
| Name ⇅ | Effect ⇅ |
|---|---|
| Telescopic Sight | New Unit: Sniper |
| Mercenaries II | Extra Unit: Sniper |
| Medicine | Soldier: Life+20% Ranger: Life+20% Sniper: Life+20% |
| Advanced Training | Soldier: Training Time -10% Ranger: Training Time -10% Sniper: Training Time -10% |
| Military Tactics | Units: Experience needed to be veteran unit -20% |
| Augmented Reality | Sniper: View Range +1 Sniper: Attack Range +1 Sniper: Attack Damage +20% |
| Nanomaterials | Units: Armor +5% |
| Tier ⇅ | Slow ⇅ | Fast ⇅ | Exec ⇅ | Spec ⇅ | Chubby ⇅ | Behemoth(800%) ⇅ | Giant(800%) ⇅ |
|---|---|---|---|---|---|---|---|
| Base | 1 | 1 | 1 | 2 | 8 | 89 | 286 |
| Vet | 1 | 1 | 1 | 2 | 7 | 81 | 260 |
| Campaign Base(Augmented Reality) | 1 | 1 | 1 | 2 | 6 | 75 | 239 |
| Campaign Vet(Augmented Reality) | 1 | 1 | 1 | 2 | 6 | 68 | 217 |
When trained:
When selected:
When moving:
When attacking: