"This versatile unit can serve any purpose. They wear heavy armor and wield a powerful sub-machine-gun. But be careful, their noisy weapons can call the attention of the nearby infected."
The Soldier is an Empire's Primary Infantry unit in They Are Billions. They can be built from the Soldiers Center.
Soldiers are versatile units that primarily act as hardy frontline infantry, having more health than Rangers and more armor than both Rangers and Snipers. Their Semi-Automatic Battle Rifle is powerful enough to stop small groups of infected with relative ease, but the noise they generate can attract nearby infected if the player is not careful, possibly triggering Villages of Doom.
The Soldier is much noisier than Ranger, making him unfit for early expansion. Groups of soldiers don't deal as much damage as Snipers and require more Soldiers Centers to produce. However, they are best units for tanking due to high HP and armor for relatively low cost.
Soldiers are also slower than Rangers but are much faster than snipers, they are capable of outrunning all common infected. This makes them better at defending against normal infected and reasonably good against Infected Venoms due to their resistance against venom (50%), making them effective defensive units, especially when placed in towers to extend their range.
A unique bonus that this unit has is that it acquires more experience from zombies than other units, allowing it to reach veteran status faster. Another extra bonus of Soldiers is that they regenerate their health at the rate of 5 HP/sec, allowing them to return to the frontlines faster after taking heavy damage.
Soldiers can carry Explosive barrels.
Technology Tree in campaign provides multiple permanent upgrades for soldiers, dramatically increasing their power and survivability.
| Technology ⇅ | Tier ⇅ | Effect ⇅ |
|---|---|---|
| Assault Rifle | 1 | New Unit: Soldier |
| Military Tech | 1 | Extra Unit: Soldier |
| Reinforced Armor | 2 | Soldier: Armor +20% (damage reduction only) |
| Medicine | 2 | Soldier: Life +20% Ranger: Life +20% Sniper: Life +20% |
| Professional Soldier | 2 | Extra Unit: Soldier |
| Long Range Rifle | 2 | Soldier: View Range +1, Attack Range +1 |
| Advanced training | 3 | Soldier: Training Time -10% Ranger: Training Time -10% Sniper: Training Time -10% |
| Military Tactics | 3 | Units: Experience needed to be veteran unit -20% |
| Chemistry | 3 | Soldier: Damage +20% |
| Advanced munitions | 5 | Soldier: Damage +20% |
| Nanomaterials | 5 | Units: Armor +5% |
Fully upgraded soldier has 144 HP, 65% armor, 22/36 damage. With attack speed 4 times higher soldier can deal almost as much damage per second as Sniper, but without overkill and for less maintenance.
| Slow ⇅ | Fast ⇅ | Executive ⇅ | Special ⇅ |
|---|---|---|---|
| 1.34% | 2.68% | 6.7% | 13.4% |
| Tier ⇅ | Slow ⇅ | Fast ⇅ | Exec ⇅ | Spec ⇅ | Chubby ⇅ | Behemoth(800%) ⇅ | Giant(800%) ⇅ |
|---|---|---|---|---|---|---|---|
| Base | 3 | 3 | 6 | 9 | 45 | 556 | 1786 |
| Vet | 2 | 2 | 4 | 6 | 28 | 341 | 1099 |
| Campaign base | 2 | 3 | 4 | 7 | 33 | 405 | 1299 |
| Campaign vet | 1 | 2 | 3 | 4 | 20 | 247 | 794 |
When deployed from Soldier center:
When selected:
When moving:
When attacking:
When dying: