Research

This page is about in-game research. For technologies unlocked in Campaign, see Technology Tree

There are three research buildings in They Are Billions which form different technology tiers.

The first tier is the Wood Workshop. Within, you can find "Research Stone Workshop", which unlocks the second research tier, Stone Workshop. Using the Stone Workshop, the player can find their way to the third research tier via "Research Foundry" which enables construction of the Foundry.

Research times are listed in seconds; one in-game day is 95 seconds.

Tier 1NameCostResearch TimeDescription
Cottage
Cottage350 Gold75 SecondsMedium level dwelling for the colonists. Colonists provide gold and workers for the colony.
Farm
Farm400 Gold75 SecondsProduces food by harvesting grass field from the surroundings.
Stone Workshop
Stone Workshop500 Gold75 SecondsAllows researching for complex structures based on stone mineral.
Market
Market450 Gold75 SecondsCan buy and sell resources. Automatically sells excess resources produced. Reduces the food needs of surrounding dwellings.
Lookout Tower
Lookout Tower300 Gold75 SecondsIt has a great view range to detect enemies and other threats in the surrounding area.
Great Ballista
Great Ballista700 Gold75 SecondsAttack Tower. Attacks nearby enemies by shooting large arrows
Stakes Trap
Stakes Trap300 Gold75 SecondsSets a stakes trap that will cause damage to the enemies and will make them to walk slower.
Sniper
Sniper700 Gold75 SecondsSnipers walk slowly and take their time to load their large rifle. However, Snipers have a very high attack range. With their incredible aim, they can kill most of the infected with just one shot to the head.
Inn
Inn1000 Gold112.5 Seconds+10% income in nearby dwellings. Allows hiring units for gold, including Engineering Center units without oil income.
The Silent Beholder
The Silent Beholder7000 Gold, 100 Wood, 100 Stone, 150 Iron120 SecondsReveals the entire map.
The Crystal Palace
The Crystal Palace6000 Gold, 150 Wood, 200 Stone, 150 Iron150 SecondsColonists: +60, Food: +800, Victory Points: +1500
Tier 2NameCostResearch TimeDescription
Stone House
Stone House600 Gold75 SecondsHighest dwelling for the colonists. Colonists provide gold and workers for the colony.
Power Plant
Power Plant800 Gold75 SecondsProvides a great amout of energy generating steam by burning combustible materials.
Foundry
Foundry1000 Gold75 SecondsAllows the researching of complex buildings and units based on iron.
Bank
Bank800 Gold75 SecondsIncreases the amount of gold generated by each colonists and surrounding dwellings.
Stone Wall
Stone Wall500 Gold75 SecondsStrong walls that keep the colony defended from nearby enemies.
Stone Gate
Stone Gateincluded in "Stone wall"75 SecondsStronger quality. Gates open and close automatically to allow friendly units to pass through the walls.
Stone Tower
Stone Tower500 Gold75 SecondsStronger towers made of stone. Units can be placed in these towers to be protected and extends their watch and attack range.
Shocking Tower
Shocking Tower900Gold75 SecondsAttack tower. Attacks nearby enemies, generating an electric pulse that must be recharged when triggered.
Land Mine
Land Mine300 Gold75 SecondsSingle-use defensive device. Deals 500 damage in small AOE when infected walk over it. Can be configured to detonate within 0, 1, 2 or 3 seconds.
The Victorious
The Victorious7000 Gold, 100 Stone, 200 Iron, 100 Oil150 SecondsOil Supply: -10, Near dwellings gold generation: +20%, Victory Points: +2000
The Academy of Immortals
The Academy of Immortals7000 Gold, 200 Wood, 200 Stone, 100 Iron150 SecondsAll units are veteran, Victory Points: +1000
Tier 3NameCostResearch TimeDescription
Advanced Farm
Advanced Farm1500 Gold75 SecondsProduces food by harvesting grass fields from the surroundings. It can produce twice the amount of food from the same field than a basic farm.
Advanced Quarry
Advanced Quarry1500 Gold75 SecondsCollects minerals like stone, iron, and gold from surrounding mineral seams. It can produce twice the amount of minerals than basic quarries.
Advanced Mill
Advanced Mill1400 Gold75 SecondsGenerates energy for the colony.
Oil Platform
Oil Platform1200 Gold75 SecondsGenerates Oil. It must be placed over an oil pool.
Engineering Center
Engineering Center2000 Gold75 SecondsAssembles and trains the most sophisticated units. Unlocks Lucifer as well.
Radar Tower
Radar Tower1000 Gold75 SecondsWatches the surrounding area and alerts from enemies and other threats. Towers have a great range of sight.
Executor
Executor3000 Gold75 SecondsAttack tower. Attacks nearby enemies inflicting massive damage within an effect area of 0.6 cells radius.
Wire Fence Trap
Wire Fence Trap900 Gold75 SecondsSets a strong barbed-wire fence that will cause damage to the nearby enemies and will make them to walk slower.
Thanatos
Thanatos2000 Gold75 SecondsThanatos has a powerful rocket launcher with a very long range. It can annihilate dozens of infected people with a single shot. When the enemies are too close, Thanatos will fight face to face.
Titan
Titan6000 Gold75 SecondsThis gentleman pilots a formidable killing machine. It has an ultra fast burst shot and a wide area of effect. Order him to chase infected and enjoy the show.
Mutant
Mutant6000 Gold150 SecondsFast melee attacker with huge HP pool.
The Lightning Spire
The Lightning Spire8000 Gold, 150 Stone, 200 Iron, 100 Oil150 SecondsEnergy: +800, Energy Transfer: 30 cells, Victory Points: +1500
The Atlas Transmutator
The Atlas Transmutator8000 Gold, 100 Stone, 200 Iron, 200 Oil150 SecondsWood Supply: -20, Stone Supply: -20, Iron Supply: -10, Oil Supply: +40, Victory Points: +2000