"Can buy and sell resources. Automatically sells excess resources produced. Reduces the food needs of surrounding dwellings."
In order to build your first Market, you need to reach a colony population of 200 colonists. The second Market needs 400 colonists, and the third needs 600.
| Building ⇅ | Basic Food needed ⇅ | Reduced Food needed ⇅ | Reduced ⇅ |
|---|---|---|---|
| Tent | 4 | 3 | -1 |
| Cottage | 8 | 6 | -2 |
| Stone House | 16 | 13 | -3 |
Similarly to Banks, Markets' buff areas of effect do NOT stack with each other for the same Colonists buildings, and you cannot have more than 3 Markets simultaneously.
Building 2nd and 3rd Market will improve buying and selling prices:
| Number of Markets ⇅ | Wood ⇅ | Stone ⇅ | Iron ⇅ | Oil ⇅ |
|---|---|---|---|---|
| 1 Market - Buy 5x | 100 | 200 | 400 | 800 |
| 1 Market - Sell 5x | 5 | 10 | 20 | 40 |
| 2 Markets - Buy 5x | 95 | 190 | 380 | 760 |
| 2 Markets - Sell 5x | 7 | 14 | 28 | 56 |
| 3 Markets - Buy 5x | 90 | 180 | 360 | 720 |
| 3 Markets - Sell 5x | 9 | 18 | 36 | 72 |
Having multiple Markets also allow you to buy and sell more resources once (for example, selecting 2 markets allow you to buy or sell 10x resources once).
Once the market is disconnected from energy network, both food cost reducing and buying/selling resource will be disabled.
Market is a great choice for early expansion bottleneck, in which you may built a decent housing area but in lack of food.
A good middle ground for effective income and remaining some move-space for your units is to build the housings in 2x5 rows, if there are no obstacles around; 5 rows of 2x5 next to each other, on 2 opposing sides of the market/bank, and one row of 5x2 in between these on each side. See city layouts page for further ideas and screenshots of implementation.
Select multiple markets and assign them to hotkey to buy resources faster (for example, 3 selected markets buy 15 resources per click instead of 5)
As of V0.5.0, there is a notable anomaly though with these zones icon showing: Housings which are only half-part build inside the zone do show the icon on the upper part of the Market(so top-left and top-right), but don't show it at the bottom. However, the building has to be inside the range completely in order to get the bonus, even if the icon is showing, the housings built only half-part-inside don't get the bonus.