Market

In-game Description

"Can buy and sell resources. Automatically sells excess resources produced. Reduces the food needs of surrounding dwellings."

General Information

In order to build your first Market, you need to reach a colony population of 200 colonists. The second Market needs 400 colonists, and the third needs 600.

The Market automatically sells excess resources for gold, gives you the ability to buy and sell resources and reduces food cost by 20% (which is actually -25% for Tent and Cottage) for all Colonist buildings in a range of 12 blocks (making it a 27x27 square).

BuildingBasic Food neededReduced Food neededReduced
Tent43-1
Cottage86-2
Stone House1613-3

Similarly to Banks, Markets' buff areas of effect do NOT stack with each other for the same Colonists buildings, and you cannot have more than 3 Markets simultaneously.

Building 2nd and 3rd Market will improve buying and selling prices:

Number of MarketsWoodStoneIronOil
1 Market - Buy 5x100200400800
1 Market - Sell 5x5102040
2 Markets - Buy 5x95190380760
2 Markets - Sell 5x7142856
3 Markets - Buy 5x90180360720
3 Markets - Sell 5x9183672

Having multiple Markets also allow you to buy and sell more resources once (for example, selecting 2 markets allow you to buy or sell 10x resources once).

Once the market is disconnected from energy network, both food cost reducing and buying/selling resource will be disabled.

Tips & Strategy

Market is a great choice for early expansion bottleneck, in which you may built a decent housing area but in lack of food.

As with the Bank, planning the placement of your Houses (Tents, Cottages and Stone Houses) beforehand will let you maximize your food discount.

A good, popular strategy is to build a Market and Bank next to each other at a wide-open space, building housings around them and focus on upgrading these to the highest housing possible (first Cottages, then Stone Houses), to get efficient value out of the bonus zones.

A good middle ground for effective income and remaining some move-space for your units is to build the housings in 2x5 rows, if there are no obstacles around; 5 rows of 2x5 next to each other, on 2 opposing sides of the market/bank, and one row of 5x2 in between these on each side. See city layouts page for further ideas and screenshots of implementation.

Select multiple markets and assign them to hotkey to buy resources faster (for example, 3 selected markets buy 15 resources per click instead of 5)

Known Bugs & Issues

As of V0.5.0, there is a notable anomaly though with these zones icon showing: Housings which are only half-part build inside the zone do show the icon on the upper part of the Market(so top-left and top-right), but don't show it at the bottom. However, the building has to be inside the range completely in order to get the bonus, even if the icon is showing, the housings built only half-part-inside don't get the bonus.